Something strange about this game that I noticed is that you have a health bar. Other times they just chase you down to hurt you. Sometimes they whip up some tornadoes to throw at you or breathe heavily in your direction. They like to launch fire or water at you depending on where you are in the game. While you are exploring, you will run into the normal irritant of this game, namely the ghosts. If I were to apply that analogy I would say that it has just the right amount of rhythm game in there. When there is too much or too little you notice right away. Sometimes the McDonald’s fries come at you with the right amount of salt and you don’t think about it because it tastes right. I’m still on the fence as to whether or not more would make the game better. At least you can replay them if you wish. That’s probably the most fun action aspect of the game, however you only get to do it six times. Then you get a letter grade I did not get above a B. If you hit the rhythm, you take away from the boss’s health bar. Oh wait, did I say NO combat? Well, if a rhythm game is combat then I guess there is combat. You get prizes for collecting them, so be sure to keep an eye out for that. Also like Animal Crossing, you collect paintings and donate them to the museum/art gallery. Something quite unique about this title is that, much like Animal Crossing: New Horizons, there is no combat. Since there are day and night sequences, the music at night is more somber than the bubbly daytime stuff. I felt the mood of the music matched well with the scenery very nicely. You can feel it when a game has weak music because it grinds your eardrums into submission. Giraffe and Annika has some of the finest music I have heard in a game and really added a lot of joy to the experience. Music, like hamburgers, only gets so good and from there it’s just different. Not everyone may like that style, but for this title it really fits well. There isn’t much for voice acting, but there was something really cool with the manga panels that would put the sounds into words like “swoosh” and “pffft”. The story is told is by using comic book panel styling. I’ve said this before, but when we were in the 8-bit era of gaming I dreamed of a time when I could play a game that looked as good as the cartoons on TV and it’s mind-blowing that we have completely surpassed that. Annika is cute as a button and you can’t help but love everything about her. I love the character models, the colors, the landscapes, and even the beautiful scenery beneath the waves. There are so many things to love about Giraffe and Annika. I assumed that if I was curious, then someone else out there may be as well, and I wanted to get that out there as early as possible. I’d like to clear something up right away, there are as many giraffes in this game as there are donkeys in Donkey Kong.
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